Solid Angle Maya To Arnold 22.214.171.124 for Maya 2016-2018 Win/Mac/Lnx
Author: sddd on 14-09-2018, 01:51, Views: 19
Solid Angle Maya To Arnold 126.96.36.199 for Maya 2016-2018
Title: Solid Angle Maya To Arnold 188.8.131.52 for Maya 2016-2018
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya standard interface. MtoA is now shipping with the Arnold 5.0 core.
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
Texturable geometric lights.
Rendering of curves.
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